DunDuns and GunGuns
This was a team project I was a part of as an intern for a thesis project at Columbia College Chicago. I worked as a part of the programming team to help create this project in Unity, working mainly in C#. Our team worked under the Sprint methodology, with a review every two weeks and assigned specifics decided upon as a team. We were all involved in the gameplay and game design aspects of this project. My focus was on creating health systems and our event triggering systems for gameplay and art assets as well as doing a few of the UI components and animations. The alpha can be played below.

A sample of my coding for this project can be seen here: https://pastebin.com/vTwm2Cui

Sample Work

AI Concept
Concept work of a player controlled character running from an enemy in a simple maze game as proof of concept for a self-made AI system using A* Pathfinding done for Unity.
AI: https://pastebin.com/49ywRjC3



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